Battle report: Deathwatch vs Tau

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Battle report: Deathwatch vs Tau

Berichtdoor NutTownTau » 28 aug 2016, 01:53

Hey allemaal,

Hieronder een Batrep van mijn Tau tegen de Deathwatch marines van Rob, ik heb hem in het Engels geschreven omdat ik beloofd had het ook op een ander forum te posten.

The Lists

Both forces are built using the decurion style FoC of each army

Deathwatch:

Command
Watch Commander: 125
+ Dreadnought w/ Lascannon & Missile Launcher:

Core


Strategium Command team 1: 520
+ Watch Captain w/ combi-flamer, power sword & the "Tome of Ectcoclades" *

+ Aquila kill team:
- 5 Veterans w/ 2x frag cannon, sergeant w/ storm shield
- 1 biker
- 1 Terminator w/ Heavy flamer & powerfist with aux. Meltagun
- 1 Vanguard Veteran w/ 2x lightning claws
- 1 Librarian

Strategium Command team 2: 455
+ Chaplain w/ the "Beacon Angelis" **

+ Malleus Kill team:
- 5 veterans w/ 1 combi melta, sergeant w/ storm shield & plasma pistol
- 1 blackshield w/ heavy thunder hammer
- 1 vanguard veteran w/ 2 power fists
- 1 terminator w/ thunder hammer & storm shield
- Drop pod

Furor Kill team: 230
+ Furor Kill Team:
- 5 veterans w/ 1 infernus heavy bolter, 1 deathwatch shotgun, sergeant w/ stormshield
- 1 vanguarg veteran w/ handflamer
- 1 terminator w/ heavy flamer & chainfist

Veterans: 110
+ Veteran team
- 5 veterans, sergeant

Corvus Black star: 210
+ Corvus black star w/ twin linked blackstar rockets (corvid warhead & Dracos warhead), infernum halo launcher, Auspex Array

Tau: Dawnblade Contingent

Command:
-

Core:


Retaliation Cadre: 759
+ Commander:
Commander w/ 2 missilepods, drone controller, target lock, 2 marker drones

+Riptide team
- 1 riptide w/ Ion accelerator, Early warning Overide

+ Battlesuit team
- 2 battlesuits w/ twin-linked missile pods, 4 marker drones

+ Battlesuit team
- 2 battlesuits w/ 2 plasma rifles each, 2 shield drones

+ Battlesuit team
- 1 battlesuit w/ 2 plasma guns, 2 shield drones

Aux:

Piranha Firestream wing: 190
+ target acquisition team:
- Piranha w/ burst cannon

+ Piranha team
- Piranha w/ fusion blaster

+ Piranha team
- Piranha w/ fusion blaster

+ Piranha team
- Piranha w/ fusion blaster


Combined arms detachment:

HQ:

Ethereal: 50

Troops:
12 fire warriors: 120
12 fire warriors: 120

Fast Attack:

Barracuda w/ Ion cannon, twin-linked missile pod, 2 burst cannons, disruption pod: 145

Heavy Support:

Skyray w/ disruption pod, sensor spines: 135


Deployment:


I win the roll of and decide to go first.

Tau:
I deploy the piranha wing on my left flank and the ghostkeel in the centre of the board. Meanwhile the ethereal joins up with a firewarrior team and deploys in the ruins on my right whilst the skyray deploys on the far right, the second unit of firewarriors protecting it's vulnerable rear armor. Everything else stays in reserve.

Deathwatch: The dreadnought deploys in the ruins on my far left, everything else stays in reserve.


Turn 1:

Tau:

Movement:
The Piranhas move 12" towards the dreadnought in the ruins, the Ghost keel head toward the ruins in the centre of the board.

Shooting:
The Piranhas open fire on the Dreadnought, and despite the lack of markerlight support manage to score a penatrating hit that results in an 'Immobilized'

Assault:
The Ghostkeel jumps into the Central ruins


Deathwatch:

Movement:
The drop pod comes in from reserve and the disembarking marines position to get side armor shots at my skyray.

Shooting:
The Dreadnought opens fire on one of the Piranhas but the agile skimmer jinks causing all shots to miss. Meanwhile the Skyray is not so lucky: the meltagun blows of one of the markerlights despite the 3+ jink.


Turn 2:

Tau:

Movement:
The battlesuit cadre comes in from reserves, as does the Barracuda. The single suit lands near the objective I need to grab, the pair of plasma suits scatter 11" towards the central ruins. The commander and the two missile pods land in the center of my opponents deployment zone: ready to aim their marker drones at the dread. The riptide and the broadside both scatter out of sight of the killteam. The ethereal uses "storm of fire", giving the fire warriors an extra shot at half range. The firewarriors behind the skyray move up, and the skyray moves backwards. The Barracuda tries to get the Killteam in its sights, but only manages to get his burst cannons in LoS.

Shooting:
The drones use their markerlights on the dread, but despite being BS5 due to the commander only score two hits. Two of the piranha's use a markerlight each to boost their ballistic skill, but fail to damage the dread. The Firewarriors light up the killteam with about 50 pulse shots; killing the entire team and scoring first blood. The chaplain attached to the team survives and takes cover behind the pod. The broadside runs to get LoS on the pod

Assault:
The suits jump around to take cover in the ruins, the lone suit grabs the objective he was after.


Deathwatch:

Movement:
The flyer and one killteam arrive from reserve, they use the beacon carried by the Chaplain. The chaplain joins the unit that just teleported next to him.

Shooting:
2 heavy flamers, 2 flamer template shotguns, and a bunch of bolter shots demolish the firewarrrior squad that's out in the open. The pod takes a shot at the second unit of firewarriors but does nothing. The dread shoots at another piranha, but it passes all the jink saves.

Afbeelding

Turn 3:

Tau:

Movement:
The Barracuda moves to intercept the Blackstar. The ethereal invokes "storm of fire" again, whilst the riptide moves up to get a clean LoS against the killteam.
The firewarriors and suits shuffle around a bit to get LoS

Shooting:
The riptide overcharges its gun and scores a direct hit on the killteam, vaporizing most of the squad. Combined fire from the firewarriors and the skyray kill the remainder.. but the chaplain survives once more. The broadside blows up the droppod with the help of some long range plasma shots from the battlesuits. The dread loses a hullpoint to combined to the piranhas. My warlord activates his warlord trait and shoots at the flyer, forcing it to jink (with rerolls) but scoring a hullpoint none the less.

Assault: I forget to jump my suits due to the break, but they are all in a decent position so it does not matter.


Deathwatch:

Movement:
Enraged by having his brothers blown to bits the chaplain moves towards the firewarriors by himself

Shooting:
The dread fails to damage a piranha again, whilst the chaplain throws a frag grenade at my firewarriors. The grenade misses, but could have done far more damage then a single bolt pistol. The flyers has more luck; killing 4 marker drones and putting a wound on a battlesuit.

Assault:
The chaplain attampts to assault the unit guarding the Ethereal, but is mowed down by overwatch from the firewarriors and the broadside.

Afbeelding

Turn 4:


Tau:

Movement:
The skyrays moves up a bit whilst the cuda chases the flyer. everything else holds it's position.

Shooting:
The barracuda shoots down the flyer. The piranha's blow up the dread. And there is nothing left to shoot at.


Deathwatch:

Movement:
The two remaining killteams come in from reserve. The main team including the warlord and libby lands next to my commander, but an intercepting riptide kills 5. The small team land near my lone suit.

Psychic:
The librarian attempts "ignore cover" and "prescience". One is denied the other fails to go off.

Shooting:
Frag cannons, bolters, and other stuff wipe out my commander and his team. The small squad runs for cover.

Afbeelding

Turn 5:

Tau:

Movement:
The ghostkeel jumps down, other units move around for LoS.

Shooting:
Everything except the lone suit opens up on the Killteam containing the commander; killing the unit outright


Deathwatch:

Movement:
The brothers of the last remaining killteam move further towards the lone suit, hungry for revenge for their fallen brothers

Shooting:
The killteam opens fire with vengeance round, losing a single brother in the process; they kill a shield drone and put a wound on the suit.

Afbeelding

We decide to end the game here... the 4 remaining Deathwatch Marines are facing about 1350 points worth of Tau and those odds are impossible even for the hardened Brothers of the Deathwatch.
"I know that you believe that you understood what you think I said, but i am not sure you realize that what you heard is not what I meant."
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Re: Battle report: Deathwatch vs Tau

Berichtdoor rcp77 » 28 aug 2016, 07:10

Tja, als ik het zo na lees, is het nog pijnlijker... ;)

Desondanks was het een leuke en gezellige pot; altijd leuk om tegen Tim te spelen (qua game plan en tactics een stevige tegenstander, qua speelstijl een relaxte opponent), waarvoor wederom dank! En natuurlijk leuk om voor het eerst mijn Deathwatch te testen.

Prescience lukte trouwens wel, maar dat was dan ook het enige. Jammer dat de "Leeerooooyyy!-actie van mijn chaplain nergens toe leidde, maar ja, dat was ook te verwachten, maar goed.
En natuurlijk zijn we beiden de nodige zaken vergeten tijdens het potje, zoals de 6+ FNP voor mijn Aquila squad vanwege de aangesloten watch captain.

Ik had veel pech met de reserves, en als alles in beurt 2 was binnengekomen, dan was het een stuk moeilijker voor je geweest, maar desondanks dat ik het dan nog steeds bij lange na niet gered.
Van alle Xenos zijn Tau waarschijnlijk de lastigste voor Deathwatch ivm veel AP1/2/3 wapens en zelf ook veel 3+ saves.

Learning points voor mij:
- minder "én én én" en meer units meenemen; het is erg verleidelijk om én een vanguard vet én een terminator (én libby én biker) in een killteam te doen ivm stackende bonussen, maar het killteam wordt daardoor belachelijk duur. (In totaal waren het nu 33 modellen in 1650 punten = 50 punten per model gemiddeld!). Volgende keer proberen door dit soort besparingen 1 à 2 extra "kale" veteran teams meenemen.
- Malleus team (gericht op slopen van Heavy support units) is heel erg gericht op close combat qua gear. Omdat ze na deployment (drop pod of deel strike) minimaal nog een beurt moeten wachten voor ze kunnen assaulten, moeten ze meer firepower hebben om direct na deployment al flinke schade te doen. Misschien een Frag Cannon of extra combi-melta toevoegen?
- Andere teams (Aquila en Furor) moeten "gespecialiseerder" worden om échte een vuist te maken; 4 frag cannons in de ene, en 4 infernus heavy bolters in de andere in plaats van de huidige gemixte (zwakkere/goedkopere) wapens slopen in 1 beurt echt alles in de buurt, waardoor ze snel verder kunnen gaan. Dit was oorspronkelijk ook het plan, maar beschikbaarheid van deze wapens maakte dat tot nu toe niet mogelijk.
- Daniel heeft gelijk; Tau suck :P Hahaha, just kidding...

Nogmaals: leuke en leerzame pot, gezellige avond, crappy result? Check, check en check! :D
'Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.'
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Re: Battle report: Deathwatch vs Tau

Berichtdoor NutTownTau » 28 aug 2016, 11:24

Thanks Rcp! Ik had niet echt aantekeningen gemaakt tijdens de battle, dus sommige details kloppen niet helemaal. Zo ben ik ook een paar drones kwijt geraakt aan dangerous terrain, maar ik wist echt niet meer welke en wanneer.

Met de andere punten ben ik het zeker eens: boys>toys. Een paar "goedkope" squads met bolters/shotguns om objectives te pakken & een aantal gespecializeerde killteams zullen het een stuk beter doen.

Dikke pech met de deepstrike inderdaad, maar dat is altijd een risico met zo'n opbouw: als het mee zit kan je in een beurt of twee enorme schade doen, en als je pech hebt druppelt je leger binnen en word je aan gort geschoten.

Maar het was een ouderwets gezellige pot, en een geslaagde avond: Zeker voor herhaling vatbaar.
"I know that you believe that you understood what you think I said, but i am not sure you realize that what you heard is not what I meant."
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